play makAll work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All
HBAM2016AUG95
Pro 3.0
All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dullCopyright 1984-1996 Claris Corporation
and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy. All work and no play makes Jack a dull boy.
HBAM3016AUG95@
Pro 3.0F!
Sunday
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1st Quarter
2nd Quarter
3rd Quarter
4th Quarter
chart
8/7/97
CONSTANT
GRAPHICS
LOTSACRS
LOTSASPACES
MAXVALUE
MAXYVALUE
Scatter Chart
Instructions Mac
Instructions PC
Scatter ChartB
MINVALUE
W MINYVALUE
X SCALEAUTO
SCALEMANUAL
SCALEMAX
SCALEMIN
SCALEYMAX
u SCALEYMIN
SCATTER1
SCATTER2
SCATTER3
SCATTER4
SCATTER5
SCATTER6
SOLIDCHECK
] VARIABLE1
VARIABLE2
VARIABLE3
VARIABLE4
VARIABLE5
VARIABLE6
XAXISMAX
XAXISMIN
YAXISMAX
YAXISMIN
YVARIABLE1
YVARIABLE2
YVARIABLE3
YVARIABLE4
YVARIABLE5
YVARIABLE6
A Variable1B
A Variable2B
A Variable3B
A Variable4B
A Variable5
A Variable6B
MaxValueB
ScaleManualB
ScaleMaxB
ScaleMinB
A ScaleAutoB
GraphicsB
YVariable1B
YVariable2B
YVariable3B
YVariable4B
YVariable5B
YVariable6B
Scatter1B
QA MaxYValueB
Scatter2B
) / (
1) &
v) / (
*236)
Scatter3B
) / (
1) &
v) / (
*236)
Scatter4B
) / (
1) &
v) / (
*236)
Scatter5B
) / (
1) &
v) / (
*236)
) / (
1) &
v) / (
*236)
Scatter6B
) / (
1) &
v) / (
*236)
MinValueB
XA MinYValueB
LotsaCRsB
SolidCheckB
LotsaSpaces
uA ScaleYMaxB
vA ScaleYMinB
ConstantB
XAxisMaxB
YAxisMaxB
XAxisMinB
YAxisMinB
Instructions MacB
Instructions PCB
Scatter Chart
Scatter Chart
Scatter Chart
Scatter Chart
General:
Everything in this file is stored in a single record. No globals, relations, or scripts are used in any of the demo files, allowing all the calculations to remain stored and indexable. This gives you the greatest flexibility for incorporating it into your own solutions.
Fields:
Constant A calculation, always 1, for use as a relational key if you decide to link to this file via a relation. Set up another field of 1 in your main file, and you can set the Variable fields usin
g this relation.
LotsaCRs This is just a few hundred carriage returns, which the Scatter1...6 calcs use a certain portion of.
LotsaSpaces Ditto, except these are just a bunch of spaces.
ScaleManual This is the graphic for the Manual Scaling checkbox, which if it equals SolidCheck, means that the user has selected manual scaling.
ScaleMax The user
s input for the maximum X value to be displayed.
ScaleMin The user
s input for the minimum X value to be displayed.
ScaleYMax The user
input for the maximum Y value to be displayed.
ScaleYMin The user
s input for the minimum Y value to be displayed.
Scatter1...6 This calculation field is where everything happens. The correct horizontal and vertical position are determined and the appropriate number of spaces and carriage returns are added to a text field to correctly position a bullet character. The first five lines substitute nothing (
) in the event that manual scaling is turned on and this point
s position i
s off the scale. If you
re not using manual scaling, you can chop these lines out. Similarly, the If() terms can be simplified to Variable3 / MaxValue and YVariable3 / MaxYValue if manual scaling is not offered.
Case(
ScaleManual = SolidCheck and Variable3 < ScaleMin, "",
ScaleManual = SolidCheck and Variable3 > ScaleMax, "",
ScaleManual = SolidCheck and YVariable3 < ScaleYMin, "",
ScaleManual = SolidCheck and YVariable3 > ScaleYMax, "",
SolidCheck A graphic of a checked checkbox, used to test the status of ScaleManual. You don
t need this if you don
t offer the manual/automatic option.
Variable1...6 These are the X coordinates for each point, which you must set with your data. You can use the
Set Field command, a script, a relation, or whatever you want. To use more than six points, simply add more Number fields and name them Variable7, Variable8, etc.
XAxisMax This calculation determines what value to display at the high end of the X axis, based on whether automatic or manual scaling is selected.
XAxisMin The value to display at the low end of the X axis. Always 0 for automatic scaling.
YAxisMax The value to display at the high end of the Y axis.
YAxisMin The value
to display at the low end of the Y axis. Always 0 for automatic scaling.
YVariable1...6 The Y values corresponding to Variable1...6. You must have a Y for each X.
Layout:
All you do is stack the Scatter1...6 text fields on top of each other. In this demo, all six were laid down, their text color set to gray, and then another six laid down on top of those with the appropriate text colors. This gives the cool 3D effect.
Note that the line spacing is set to 1 pixel high on these text
fields, allowing 1 pixel resolution. You can change the font, size, whatever, but keep the line spacing to 1 pixel.
Resizing:
Resizing is simple. Look back up at the Scatter3 calculation field above. Note the horizontal constant 86 and the vertical constant 236. All you need to do is change these up or down. If you change the font specs, horizontal spacing will likely go crazy from where it is now, but you can reel it in to wherever you want by adjusting this constant. Make sure y
wI&ou edit it in each Scatter1...6 field.
Pu
Scatter Chart
Scatter Chart
Scatter Chart
Scatter Chart
General:
Everything in this file is stored in a single record. No globals, relations, or scripts are used in any of the demo files, allowing all the calculations to remain stored and indexable. This gives you the greatest flexibility for incorporating it into your own solutions.
Fields:
Constant A calculation, always 1, for use as a relational key if you decide to link to this file via a relation. Set up another field of 1 in your main file, and you can set the Variable fields usin
g this relation.
LotsaCRs This is just a few hundred carriage returns, which the Scatter1...6 calcs use a certain portion of.
LotsaSpaces Ditto, except these are just a bunch of spaces.
ScaleManual This is the graphic for the Manual Scaling checkbox, which if it equals SolidCheck, means that the user has selected manual scaling.
ScaleMax The user
s input for the maximum X value to be displayed.
ScaleMin The user
s input for the minimum X value to be displayed.
ScaleYMax The user
input for the maximum Y value to be displayed.
ScaleYMin The user
s input for the minimum Y value to be displayed.
Scatter1...6 This calculation field is where everything happens. The correct horizontal and vertical position are determined and the appropriate number of spaces and carriage returns are added to a text field to correctly position a bullet character. The first five lines substitute nothing (
) in the event that manual scaling is turned on and this point
s position i
s off the scale. If you
re not using manual scaling, you can chop these lines out. Similarly, the If() terms can be simplified to Variable3 / MaxValue and YVariable3 / MaxYValue if manual scaling is not offered.
Case(
ScaleManual = SolidCheck and Variable3 < ScaleMin, "",
ScaleManual = SolidCheck and Variable3 > ScaleMax, "",
ScaleManual = SolidCheck and YVariable3 < ScaleYMin, "",
ScaleManual = SolidCheck and YVariable3 > ScaleYMax, "",
SolidCheck A graphic of a checked checkbox, used to test the status of ScaleManual. You don
t need this if you don
t offer the manual/automatic option.
Variable1...6 These are the X coordinates for each point, which you must set with your data. You can use t
he Set Field command, a script, a relation, or whatever you want. To use more than six points, simply add more Number fields and name them Variable7, Variable8, etc.
XAxisMax This calculation determines what value to display at the high end of the X axis, based on whether automatic or manual scaling is selected.
XAxisMin The value to display at the low end of the X axis. Always 0 for automatic scaling.
YAxisMax The value to display at the high end of the Y axis.
YAxisMin The val
ue to display at the low end of the Y axis. Always 0 for automatic scaling.
YVariable1...6 The Y values corresponding to Variable1...6. You must have a Y for each X.
Layout:
All you do is stack the Scatter1...6 text fields on top of each other. In this demo, all six were laid down, their text color set to gray, and then another six laid down on top of those with the appropriate text colors. This gives the cool 3D effect.
Note that the line spacing is set to 1 pixel high on these te
xt fields, allowing 1 pixel resolution. You can change the font, size, whatever, but keep the line spacing to 1 pixel.
Resizing:
Resizing is simple. Look back up at the Scatter3 calculation field above. Note the horizontal constant 86 and the vertical constant 236. All you need to do is change these up or down. If you change the font specs, horizontal spacing will likely go crazy from where it is now, but you can reel it in to wherever you want by adjusting this constant. Make sure